If you're trying to figure out how to set up a roblox studio character removing script, you've probably realized that sometimes the default player model just gets in the way of your vision. Whether you're building a complex UI-based tycoon, a first-person horror game where the body shouldn't be seen, or maybe a spectator-only experience, getting rid of that blocky avatar is usually step one.
It's actually a pretty common hurdle for new developers. You open a fresh Baseplate, hit play, and there you are—walking around as your usual avatar. But what if you don't want a character at all? What if you want the player to just be a floating camera? It's not immediately obvious how to do this if you're just poking around the menus, but once you know the trick, it's incredibly simple to implement.
Why you'd even want to remove the character
Most games on Roblox are centered around the avatar. It's the brand's whole thing, right? But as the platform evolves, people are making games that don't look or feel like "Roblox" at all. If you're making a top-down strategy game or a 2D side-scroller where the player controls a custom-built sprite instead of a humanoid, the default character is just dead weight.
Another big reason is performance. If you have a hundred people in a lobby and they don't need to see each other or move around, why waste the server's resources rendering those characters? By using a roblox studio character removing script, you essentially tell the engine, "Hey, don't worry about the physics or the parts for this player. Just let them exist in the game as a data point."
The easiest way: Disabling CharacterAutoLoads
Before we even get into writing a custom roblox studio character removing script, there's a "lazy" way to do it that works 90% of the time. This is built right into the "Players" service in the Explorer window.
If you click on the Players service in Roblox Studio, you'll see a property in the Properties window called CharacterAutoLoads. By default, this is checked. If you uncheck it, Roblox will stop automatically spawning a character for anyone who joins the game.
This is great because it's instant. The downside? Since the character never loads, the player's camera doesn't really have anything to focus on. They'll usually just see the skybox or the middle of the map (0, 0, 0). Also, if you ever do want to spawn them later, you'll have to manually call player:LoadCharacter() in a script.
Writing a custom roblox studio character removing script
If you need a bit more control—like maybe you want the character to spawn briefly and then disappear, or you want to remove it only under specific conditions—you'll want to write a proper script. This gives you the flexibility to handle things like team-based spawning or special cutscenes.
Open up a Script (not a LocalScript) inside ServerScriptService. Here's a basic way to handle it:
lua game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) character:Destroy() end) end)
Now, while this works, it's a bit "violent" in coding terms. It lets the character spawn and then immediately deletes it. It can sometimes cause a brief flicker where you see the character for a single frame before they vanish.
A cleaner version of a roblox studio character removing script actually goes back to that CharacterAutoLoads property we talked about, but handles it through code so you can toggle it.
```lua game.Players.CharacterAutoLoads = false
game.Players.PlayerAdded:Connect(function(player) print(player.Name .. " joined, but we aren't giving them a body!") -- You can add logic here to set up their camera or UI end) ```
Dealing with the "Invisible" Camera Problem
The biggest headache when using a roblox studio character removing script isn't actually deleting the character—it's what happens to the camera afterward. In Roblox, the camera is usually programmed to follow the HumanoidRootPart of your character. If that part doesn't exist, the camera just sits there. It feels broken to the player.
To fix this, you'll need a LocalScript inside StarterPlayerScripts. You need to tell the camera what to do since it doesn't have a head to stick to anymore.
You might do something like this to make the camera free-floating or fixed:
lua local camera = workspace.CurrentCamera camera.CameraType = Enum.CameraType.Scriptable camera.CFrame = CFrame.new(0, 50, 0) * CFrame.Angles(math.rad(-90), 0, 0)
This snippet sets the camera to "Scriptable" mode (meaning it won't try to follow a character) and points it straight down at the center of the map. This is perfect for a lobby or a menu screen where you don't want the player's avatar cluttering up the view.
When to use a "StarterCharacter" instead
Sometimes, you don't actually want to remove the character; you just want it to be invisible or different. If you find that a roblox studio character removing script is breaking your game's internal logic (like if your scripts depend on a player having a PlayerGui that only replicates when a character exists), there's a workaround.
You can create a tiny, invisible part, name it "HumanoidRootPart," put a "Humanoid" inside it, and name the whole Model "StarterCharacter." Drop that into the StarterPlayer folder. Now, when players join, they "spawn" as that invisible part. It keeps all the internal Roblox engine stuff happy, but to the player, it looks like they don't have a body at all.
Common mistakes and how to avoid them
I've seen a lot of people try to use a roblox studio character removing script and then wonder why their UI won't show up. Here's a little tip: some UI elements are set to "ResetOnSpawn." If the character never spawns, the UI might behave weirdly, or if you delete the character, the UI might vanish.
Make sure you check your ScreenGui properties. If you're going for a character-less game, you probably want ResetOnSpawn turned off so your menus stay put.
Another issue is the "Void" problem. If you remove the character and don't set a camera position, the player might just see a black screen if your map is far away from the world origin. Always pair your roblox studio character removing script with a camera script to ensure the player actually has something to look at.
Wrapping it up
Setting up a roblox studio character removing script is one of those things that feels like it should be a single button click, and while CharacterAutoLoads comes close, a bit of scripting goes a long way. Whether you're going for a clean, professional menu or a completely custom gameplay mechanic, knowing how to strip away the default avatar is a super useful skill to have in your dev toolkit.
Don't be afraid to experiment with the different methods. Sometimes the Destroy() method is fine for quick prototypes, but for a polished game, disabling the auto-load and manually controlling the camera is definitely the way to go. It keeps the game running smoothly and gives you total control over the player's perspective from the moment they hit the "Join" button.
It might take a few tries to get the camera and the UI perfectly synced up once the character is gone, but once you get it, it opens up a whole new world of game design possibilities that go way beyond the standard "run and jump" Roblox experience. Keep tinkering with it, and you'll see how much more "custom" your game feels without that default avatar hanging around.